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Dirty Waters Micro Video Game Professional Project

Collaborated globally to develop a charitable ocean cleanup game, engaging players in a mission to combat ocean pollution by using a laser to destroy virtual trash. Integrated 3D modeling, rigging, Unity development, level design, audio, scripting, level design, texture painting, and AI implementation. Orchestrated team efforts and fostered cohesion while emphasizing the game's call to action for environmental donation through a charity initiative, Art Tech Rise.

Some of my responsibilities included being the lead artist creating jellyfish models and animations, creating plant sprites, and textures, designing levels in Unity, painting fish textures, reducing polygon count in the angler fish model, becoming lead coder and designer towards the second half pulling together and completing the game, creating mushroom models and animations in the scene.

Dirty Waters Video Game Run Thru Art Tech Rise